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One of the biggest surprises of the year so far for me has been Frontlines: Fuel of War, the Xbox 360 and PC FPS from THQ and Kaos Studios. It’s not only a surprise because of how well it turned out, but also because for a game that was touted as such a multiplayer oriented affair, it’s the single-player campaign that’s actually the star of the show.

In fact, the multiplayer is the weak link in the chain here if you ask me. That’s not to say the multiplayer isn’t any good, because it surely is. It’s just somewhat unstable and extremely shallow. Frontlines is very much a Battlefield-esque FPS shooter – not too unexpected given Kaos Studios’ past work creating the hit Desert Combat mod for BF1942 – featuring eight massive, open-ended battlefields for up to 32 players to go to war on (upwards of 64 players on PC), six soldier classes to pick from (Sniper, Assault, Heavy Assault, Anti-vehicle, Close Combat and Special Ops) with a few supporting role specializations, like Ground Support and Drone Tech, that advance in level as you play and gradually grant new abilities, and plenty of land and air vehicles to pilot.

Download here :
Frontlines Fuel Of War